Beschrijving
Computer Graphics in Biology
1. An Introduction to Computer Graphics. - 1. 1 The beginnings of computer graphics. - 1. 2 What is computer graphics?. - 1. 3 Computer graphics and biology. - 1. 4 The elements of a computer graphics system. - 1. 5 Computer graphics in perspective. - 1. 6 References. - 2. Graphics Hardware. - 2. 1 An overview. - 2. 2 Input devices. - 2. 3 Display devices. - 2. 4 Display processors. - 2. 5 The computer. - 2. 6 References and bibliography. - 3. Graphics Software. - 3. 1 Connecting computers and graphic devices. - 3. 2 Graphics software packages. - 3. 3 Graphics packages on mini computers and mainframe computers. - 3. 4 Microcomputer graphics software. - 3. 5 Graphics workstations. - 3. 6 The applications program. - 3. 7 References and bibliography. - 4. Two-dimensional Graphics. - 4. 1 The elements of two-dimensional transformations. - 4. 2 Representation of points. - 4. 3 Straight line transformations. - 4. 4 Rotation. - 4. 5 Reflection. - 4. 6 Multi-operation transformations (composition). - 4. 7 Two-dimensional homogeneous coordinates. - 4. 8 Two-dimensional rotation about an arbitrary axis. - 4. 9 References. - 5. Three-dimensional Graphics. - 5. 1 Basic concepts. - 5. 2 Three-dimensional homogeneous coordinates. - 5. 3 Three-dimensional scaling. - 5. 4 Three-dimensional shearing. - 5. 5 Three-dimensional rotations. - 5. 6 Reflection in three dimensions. - 5. 7 Three-dimensional translation. - 5. 8 Three-dimensional rotation about an arbitrary axis. - 5. 9 Projections. - 5. 10 Conclusions. - 5. 11 References. - 6. Hidden Lines and Hidden Surfaces. - 6. 1 An introduction to hidden lines and surfaces. - 6. 2 A simple hidden lines algorithm. - 6. 3 The Galimberti and Montanari algorithm. - 6. 4 The hidden surface problem. - 6. 5 A preliminary classification. - 6. 6 Surface representation and hidden surface methods. - 6. 7 Conclusions. - 6. 8 References and bibliography. - 7. Graphical Representation of Biological Data. - 7. 1 Introduction. - 7. 2 Graphs and histograms. - 7. 3 Point plots and transforms. - 7. 4 Graphics data structures. - 7. 5 A data structure for hidden lines treatment. - 7. 6 References. - 8. Reconstruction Methods for Cell Systems. - 8. 1 Tissue reconstruction. - 8. 2 The role of computer graphics. - 8. 3 Input of data. - 8. 4 Two-dimensional analyses. - 8. 5 Three-dimensional reconstruction. - 8. 6 Three-dimensional reconstruction of neurones (CELL). - 8. 7 Three-dimensional reconstruction of non-neural tissue (RECON). - 8. 8 Other three-dimensional reconstruction programs. - 8. 9 References and bibliography. - 9. Image Capture and Image Analysis. - 9. 1 Biological images. - 9. 2 Image capture devices. - 9. 3 Analysis of periodic images. - 9. 4 The Joyce-Loebl Magiscan. - 9. 5 Reconstruction from X-ray data. - 9. 6 References and bibliography. - 10. Molecular Graphics. - 10. 1 An introduction to molecular graphics. - 10. 2 Components of a molecular graphics system. - 10. 3 Molecular data. - 10. 4 Examples of molecular graphics packages. - 10. 5 Some existing systems. - 10. 6 References and bibliography. - 11. Simulation and Animation. - 11. 1 Moving pictures. - 11. 2 Hardware for real-time animations. - 11. 3 Concepts of graphic animation. - 11. 4 Dynamic graph construction. - 11. 5 Simulation of cell division and cell interaction processes. - 11. 6 Animation of genetic events. - 11. 7 References and bibliography. - Appendix 1: Matrix Manipulations. - A1. 1 Basic definitions. - A1. 2 Vectors. - A1. 3 Matrix addition. - A1. 4 The trace of a matrix. - A1. 5 The determinants of a matrix. - A1. 6 Multiplication by a scalar. - A1. 7 Matrix multiplication. - A1. 8 References. - Appendix 2: A Graphics Glossary. Language: English
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Fruugo-ID:
450593229-949694682
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ISBN:
9781468414929
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