Problem Solving Using UCSD Pascal

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Problem Solving Using UCSD Pascal

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Problem Solving Using UCSD Pascal

  • Marque: Unbranded
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Description

0. Introduction. - 1. Problem Examples. - 2. Algorithms Data and Programs. - 3. The Choice of Pascal as our Programming Language. - 4. Equipment Micro Mini and Maxi Computers. - 5. Graphic Display Devices. - 6. Organization of the Book. - 7. Computer Jargon. - 8. The Goal Statements. - 9. Study Habits. - 1. Getting Started. - 1. Goals. - 2. Commands to the Computer. - 3. Drawing Simple Pictures with Commands. - 4. A Pascal Program Using the Turtle. - 5. Modifying a Program with the Editor. - 6. Running the Modified Program. - 7. Disk Library and Workfile. - 8. Syntax Diagrams. - 9. Syntax for and. - 10. Sample Program Using 's. - 2. Procedures and Variables. - 1. Goals. - 2. Background. - 3. Procedures. - 4. Calling One Procedure from Another. - 5. Parameters. - 6. Syntax for Procedures. - 7. Variables. - 8. Syntax for Variables. - 9. Preliminaries on Arithmetic Expressions. - 10. Working with STRING variables. - 11. Built-in Procedures and Functions for Strings. - 12. Sample Programs Using Strings. - 3. Control Structures 1. - 1. Goals. - 2. Background. - 1. The WHILE Statement. - 2. The IF Statement. - 3. Two-way IF Statement Syntax for IF Statements. - 4. Syntax of Boolean Expressions. - 5. Sample Program PLOTNAME. - 4. Control Structures II. - 1. Goals. - 2. Background. - 3. The FOR Statement. - 4. The REPEAT Statement. - 5. The CASE Statement. - 6. Boolean Variables. - 7. Hints on Boolean Expressions and IF Statements. - 8. Note on Indentation. - 5. More on Procedures Scope. - 1. Goals. - 2. Background. - 3. Scope of Variable Identifiers. - 4. Nested Procedures. - 5. Case Study Using Nested Procedures. - 6. Declaring Your Own Functions. - 7. Variable Parameters. - 8. Recursive Procedures. - 9. Misuses of Recursion in Pascal. - 10. Applications of Recursion. - 6. Handling Complex Program Structure. -1. Goals. - 2. Background. - 3. What is an Algorithm?. - 4. Level of Detail. - 5. Structure Diagrams. - 6. Progressive Development of Algorithms. - 7. Structure Diagrams of some Sample Programs. - 8. Solving a Problem based on Conceptual Description. - 9. Three Challenging Problems. - 7. Data Representation. - 1. Goals. - 2. Background. - 3. Character Encoding. - 4. Arithmetic Expressions Assignment of Value. - 5. Integer Representations. - 6. Sample Program Decimal to Binary Conversion. - 7. Real Number Representation. - 8. Rounding Error. - 9. Sample Program Converge. - 10. Random Numbers. - 8. Input and Output. - 1. Goals. - 2. Background. - 3. Differences Among Input/Output Systems. - 4. READ and READLN Statements. - 5. EOF and EOLN. - 6. File Identifiers: INPUT OUTPUR and KEYBOARD. - 7. Sample Program AVERAGE. - 8. Sample Program MAKECHANGE. - 9. Sample Program DENOISE. - 10. Sample Program DEVOWEL. - 11. Sample Program DATECHECK. - 12. TEXT files. - 9. Basic Data Structures I. Arrays. - 1. Goals. - 2. Background. - 3. Subscripted Variables. - 4. Declaration of ARRAY Variables. - 5. Using Arrays of One Dimention. - 6. Packed Character Arrays Two Dimensions. - 7. Row and Column Sums Crossfooting. - 8. Three or More Dimensions. - 9. More on Indexing. - 10. Basic Data Structures II. Sets Types. - 1. Goals. - 2. Background. - 3. Enumerated Types. - 4. Declaring Your Own Types. - 5. Subrange Types. - 6. Sets. - 7. Sample Program FOODSETS. - 8. Sample Program SETDEMO. - 9. Using Sets with Characters. - 11. Basic Data Structures III. Records. - 1. Goals. - 2. Background. - 3. Sample Program CLASSDATA. - 4. The WITH Statement. - 5. Sample Program STURECORD. - 12. Pointers. - 1. Goals. - 2. Background. - 3. Static and Dynamic Variables. - 4. Declaring pointers. - 5. Creating a dynamic variable. - 6. Records with pointers. - 7. Linked lists. - 8. Comparison of ponters. - 9. Summary of pointer operations. - 10. SPORTSCORE2 solved with pointers. - 13. Searching. - 1. Goals. - 2. Background. - 3. Review of Problem Solving Approach. - 4. Linear Search. - 5. Binary Search. - 6. Recursive Binary Search Algorithm. - 14. Sorting I. Simple Algorithms. - 1. Goals. - 2. Background. - 3. Insertion Sort. - 4. Bubble Sort. - 5. Merging. - 15. Sorting II. QUICKSORT. - 1. Goals. - 2. Background. - 3. Description of Quicksort. - 4. Improving on Bad Median Guesses. - 5. Recursive Structure Diagram. - Appendix A Differences of UCSD's Pascal. - Appendix B Glossary of Computer Jargon. - Appendix C Built-in Procedures and Functions. - Appendix D The UCSD Pascal System. - Appendix E Syntax Diagrams. - Appendix F ASCII. Language: English
  • Marque: Unbranded
  • Catégorie: Référence
  • Nombre de pages: 340
  • Date de publication: 1984/04/04
  • Editeur / Label: Springer
  • Format: Paperback
  • Langue: English
  • Artiste: K. L. Bowles
  • Identifiant Fruugo: 337368258-740998029
  • ISBN: 9780387908229

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